The writeup of the Jem'Hadar attach ship is designed to be used during the later Star Trek: Deep Space Nine and Star Trek: Voyager episodes.
The ship is sometimes assigned the codename "Voodoo" by the Federation but this should not be considered as the actual name of the ship. This naming covention should be seen as similar to the way the United States and NATO used codes to represent Soviet Submarines, Aircraft, and Missiles in the later part of the Twentieth Century.
This ship is incredibly well armed for its size and is very maneuverable. In mosr respects, the ship maneuvers as well as a fighter and is a hard target to hit. In many mays, this is similar to the Klingon B'Rel class Bird of Prey but is even smaller. These ships will almost never operate by themselves. Instead, they normally operate in groups or two, three, or larger. While relatively well protected, the ships can be destroyed quickly if they are hit by the weaponry of larger vessels. The Jem'Hadar are a warrior race that were made by the Founders and will willingly make suicide attacks on enemies if there is a favorable loss rate when compared to the enemy.
The ships carry few weapon systems due to their size but what they carry is devastating. The ship carries three forward mounted phased poleron beam emitters as the ships main weaponry. The weapon is designed to inflict great damage against starship shields but the shields of a starship can be modified to deal with this weapon effectively. Virtually all Federation ships and the ships other races that are fighting against the Dominion have already modified their shields to deal with this weapon. The weapon has both a low powered and high powered setting. In the high powered setting, the weapon inflicts far more damage but is not accurate to hit fighters effectively. The ship also carries a forward firing missile launcher. The weapon is very similar to Federation and Klingon Photon Torpedo launchers and is often itself described as a photon torpedo launcher. The armor around the ship is very rugged and the ship is protected with powerful shields. While the ship is vulnerable to heavy starship weapons, this gives the ship good protection against fighters.
While the nominal crew of this vessel is only about twelve, it often carries three times that. This ship can be run effectively by four crew members but this gives the ship boarding parties. This ship also has a good size cargo hold for its size to support its assault forces.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: Dominion Jem'Hadar Attack Ship
Class: Attack Corvette and Troop Transport (would be classified
as a Destroyer in Phase World)
Crew: 12 to 36 (Act as both Crew and marines, the ship can be
run by 4 crew members at full efficiency)
M.D.C. By Location:
Polaron Beam Emitters (3): | 200 each | |
Photon Torpedo Launcher: | 800 | |
[1] Main Body: | 8,000 | |
Warp Nacelles (2): | 3,000 each | |
Impulse Engines (2): | 1,000 each | |
[2] Bridge: | 1,000 | |
[3] Variable Force Field: | 2,000 per side (12,000 total) |
Notes:
[1] Depleting the MDC of the main body will put the Dominion Corvette
out of commission. All internal systems will shut down, including life
support and internal gravity. The ship itself will be an unsalvageable
floating wreck.
[2] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does not have an auxiliary
bridge. Even if the bridge is destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (1,200 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 1.2 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Maximum speed is Mach 12 using impulse
engine. Due to starship having gravitic propulsion systems, starship can
enter and leave the atmosphere.
Stardrive: Uses a warp engine that allow ship to travel at Warp
Factor 8.5 on cruise (0.14 light years per hour), Warp Factor 9.2 Flank
(0.19 Light Years per hour), and Warp Factor 9.6 Emergency (0.22 Light
Years per Hour). Speed is calculate using a formula designed to emulate
Star Trek: Next Generation speeds. These speed are very slow when compared
to Phase World ship, so if used in that universe, they could be increased
enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
Ship carries about one year worth of supplies on board.
Statistical Data:
Length: 224.15 feet (68.32 meters)
Height: 60.10 feet (18.32 meters)
Width: 229.72 feet (70.02 meters)
Mass: 2,450 metric tons (Deep Space Nine: Technical Manual)
Power System: Anti Matter with 5 year life span. Ship normally
only goes 2 years between the ship being refueling.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 2000 tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: 4.5 billion to construct.
Weapon Systems:
Special Equipment:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Parts of Technical information are from Star Trek: Deep Space Nine Technical Manual (Mostly Ship Sizes).
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, and 2000, Kitsune. All rights reserved.